Reticle Shaders
v1.0.0A set of shaders that add missing options and newer options, such as adding UI3D to reticles.

These shaders add new options to the reticles.
This pack adds 4 new techsetdefs for reticles. These are:
sw4_3d_reticle_dynamic.techsetdef sw4_3d_reticle_dynamic_ui3d.techsetdef sw4_3d_reticle_dynamic_2color.techsetdef sw4_3d_reticle_dynamic_2color_ui3d.techsetdef
Options: Emissive_Amount: Self explanatory. Originally in BO2, but was removed for whatever reason in BO3 Use UV map instead of bounds: When enabled, the reticle will follow gun movement instead of staying centered in your screen or clipping through the reticle. Use Target Finder options: Again, self explanatory. This has only one specific use, and it is only available on the 2color_ui3d techsetdefs. Only use this if you actually plan on porting the Target Finder.
Latest release · 4 Oct 2026
- Category
- Scripts
- Game
- Black Ops III
- Published
- 4 Oct 2026
- Views
- 79
1 assets · 4 downloads
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